I'm launching an audacious attack.
TdT and HelloThere are in hot conflict with Corn, Beez and Major Tom out west. Their strategic reports are positive but I'm worried that we're now losing the war. The pivoting from E to W for them and back again is hard to do and I don't think myself and Dieste have made the progress required to minimize the threat from TheBorg and Tube-Pipe who are pushing in the east. It sounds like TdT and HelloThere will manage the western attack, but I believe they might lose the east in doing it. I think the coordination between the core group of enemies in the east and their affiliates in the west is poor but even uncoordinated they are combining to cause issues.
I discussed in the last post the options that the new Telescope Array gives me and now it's time to go on the front foot and act. Here's my tactical thought process.
I get weapons 6 in 10 turns and hyperspace 7 in 16 turns. I have 10 tokens and I'll have 13 by the end of this cycle when the attack lands. I want to be conservative with how I use them because I don't want this to be a hit and run. A hit and run will be psychologically shocking and cause lasting positive effects but I don't think it's game winning. It needs to be a bridgehead to do that and to do that I will need token flexibility. That means I need to make compromises, I can go heavy on the initial attack (new smugglers/cowards etc) or I can take risks on the initial attack and have a lot of options when I land.
The attack on the Nebula Asteroid Field (Attack point A in the diagram) where I've been watching a stationary General/Explorer for a while now will be an effective W5 vs W8 (W5 vs W11 if that Explorer moves...) but I believe now that it's lightly defended. I can take those ratios for a short time as long as 2K+ ships break through. This attack is simple, just throw a smuggler down his throat timing it to land on the turn for maximum flexibility. I have a smuggler that can get into range in time so this won't cost me any tokens. If successful, I seize the black hole asteroid field and I have a healthy ship count on it. He will be under a lot of pressure to re-take it but I don't plan to keep my ships there long.
After landing, my Smuggler will run north east taking 4 ticks to hit the star at point B. I will have ALREADY launched a pathfinder with 2k ships down from the north. Infact, I'm launching it this turn. This pathfinder will be out of the scan range of the Black Hole at point A for the first 6 ticks of its journey (34 ticks remaining) and then the next turn I will seize the Black hole (28 ticks remaining) The turn after I will hit point B with my smuggler capturing it (22 ticks remaining) all of this time the Pathfinder should not be in scan visibility. Borg will think he's dealing with a single smuggler attack. I'll then throw up a warp gate on point B and the turn after my pathfinder will have just 4 ticks remaining to land, or 2 with the warp gates. At this point he will see it but it'll be too late to act.

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